![]() Added more readable error messages for common errors such as misspelled level names. The sanity checking is done automatically at startup. Added installation sanity checking that will tell you about common installation errors such as missing files. Thus if you plan to use this feature in a tool, please only connect with one remote console connection at a time to ensure that you will get the correct results. Please note that if several remote connections are made, the state of the mirroring is cleared so that mirrored console lines can easily be lost. This is useful to capture chat text from external tools that periodically send commands to the remote console. The remote console now mirrors text written to the main console by prepending each mirrored line by a hash character (#). Generation bat files are now created only for the mods you select. Existing bans in n will be interpreted as permanent bans. * Bans are stored as absolute times in n. * IP address bans continue to work as earlier but include the new This option is most usable by external tools. The epoch exporation time of the ban (number of seconds since ). * An integral number prepended by a colon (i.e. * 'round', meaning the ban is active until the next map * An integral number meaning the number of seconds the ban will be * Omitted or 'perm' meaning that the ban is permanent * Where timeout can take one of these formats: Timeouts can be specified in these ways: admin.banPlayerKey Bans can be set on CD key hashes as well as IP addresses. Added chat text messages to the XML stream. Escapes non-printable characters as bf:nonprint tags. Fixed a bug where compressed XML logs where sometimes being corrupted. Added support for CD key hashes for players. Converted GameSpy reporting keys to lowercase and replaced spaces with underscores to facilitate filtering in external browsers. Added content_check key showing content checking mode. Added active_mods key showing all mods in map cycle. Added reporting of cd key hashes to GameSpy keys. Added (kills/deaths) to ASE score format. Added chat text as messages to the status monitor console. Added basic flood protection which prevents players from taking to much chat bandwidth by "spamming". ![]() Fixed "chat lag" by streaming messages over a high-priority channel. Updated the DedicatedServer.exe launcher program to allow for creation of maplists with the new functionality. ** NOTE : the following commands now also use this functionality: The n was changed to allow three arguments: game.addLevel, e.g. ![]() As a result of this the rverGamePlayMode command in the n file and the +game command line argument are now obsolete for dedicated servers and should not be used. Running the server with an old map list will not work. Please note that all old maplists are incompatible with this new feature and will have to be created again. IMPORTANT NOTICE ABOUT NEW SERVER FUNCTIONALITY (NOTE: This is only supported from the dedicated server GUI) * Added game state (playing, paused, etc.).Īdded Support for Mixing Mods, Maps and Game Modes in the Maplist. * Added number of tickets and current round number. Status monitor changes (compared to Linux server 1.5): The server uses a different binary than the game (bf1942_w32ded.exe). Runs in console mode displaying a status monitor with an interactive console. Win32 Dedicated Server Implemented Through Back-port of the Linux Dedicated Server This dedicated server allows you to host ALL maps and ALL game modes.ĭedicated Server Specific Changes / Bug FixesĪdded Support for Punkbuster Anti-Cheat Software This is a standalone server which incorporates the 1.6.19 fixes for the shipped version of Battlefield 1942.
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